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Project Giant Robot : ウィキペディア英語版
Shigeru Miyamoto

() is a Japanese video game designer and producer. He is best known as the creator of some of the best-selling, most critically acclaimed, and influential games of all time.
Miyamoto originally joined Nintendo in 1977, when the company was beginning its foray into video games, and starting to abandon the playing cards it had made starting in 1889. His games have been seen on every Nintendo video game console, with his earliest work appearing on arcade machines in the late 70s. Franchises Miyamoto has helped create include the ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Star Fox'', ''F-Zero'', ''Pikmin'', and ''Wii'' series. Noteworthy games within these include ''Super Mario Bros.'', one of the most well known video games; ''Super Mario 64'', an early example of 3D control schemes; ''The Legend of Zelda: Ocarina of Time'', which is considered by many to be one of the greatest games ever made; and ''Wii Sports'', the second best-selling game of all time.
As a result of Nintendo president Satoru Iwata's death on July 11, 2015, Miyamoto fulfilled the role of acting Representative Director, alongside Genyo Takeda, until being appointed as the company's "Creative Fellow" in September 2015.〔(【引用サイトリンク】url=http://www.nintendo.co.jp/ir/pdf/2015/150914e.pdf )〕 He formerly managed the Nintendo Entertainment Analysis & Development department, which handled many of Nintendo's titles.
== Early life ==
Miyamoto was born in the Japanese town of Sonobe, a rural town northwest of Kyoto,〔("Master of Play" ) profile in the ''New Yorker'', December 20, 2010〕 on November 16, 1952. His parents were of "modest means," and his father taught English.〔
From an early age, Miyamoto began to explore the natural areas around his home. On one of these expeditions, Miyamoto came upon a cave, and, after days of hesitation, went inside. Miyamoto's expeditions into the Kyoto countryside inspired his later work, particularly ''The Legend of Zelda'', a seminal video game.〔
Miyamoto graduated from Kanazawa Municipal College of Industrial Arts with a degree in industrial design〔 but no job lined up. He also had a love for manga and initially hoped to become a professional manga artist before considering a career in video games. He was influenced by manga's classical kishōtenketsu narrative structure,〔(【引用サイトリンク】title=Nintendo's "kishōtenketsu" Mario level design philosophy explained )〕 as well as Western genre television shows. The title that inspired him to enter the video game industry was the 1978 arcade hit ''Space Invaders''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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